Here's a render of the bike I've been working on for a really long time. It's a Blender project aimed at expanding my skills in the program.
I generated this model using Agisoft Photoscan from photographs taken by a colleague in North Carolina. It's a highly modified Yamaha XV 750 Virago.
I'd noticed the cheeky USD forks but really wanted to know where they came from. Well it appears that they are from a Suzuki GSXR. I don't know much more than that except to say that it must have taken some serious work to replace the entire front end. I wonder how she rides?
gallery of CGI work. test shots. work in progress images. research and development R&D projects. studies.
Showing posts with label camera. Show all posts
Showing posts with label camera. Show all posts
Saturday, June 25, 2016
Tuesday, April 21, 2015
Leica camera Corona test
This is a test for the newly released Corona renderer. At the time of rendering Corona was still in Alpha testing and I decided to see what it could do. In comparison to other iterative engines that I have trailed I found it extremely straightforward to use. The render times are long compared to a biased rendering system but I think the results are worth the wait.
The second shot is a straight render using Corona Alpha.
https://corona-renderer.com/
This image also has some creative post production which was not part of the initial render.
The second shot is a straight render using Corona Alpha.
https://corona-renderer.com/
Wednesday, April 8, 2015
Slitscan textures & map generation
I purchased a cheap motorised turntable from China about a month ago.
This was intended to be used for a photogrammetry project but instead became
really useful for a different application.
Slitscan photography or temporal photography is typically used for photo-finish images in eg. the 100m sprint.
There are some examples where it has been used in a different way
This script by Martin Dixon processes a video file and extracts a strip of pixels. These are then stacked together
to form a single image.
I sat a bottle (empty) of beer on the turntable and switched it on. I then set up my
Nikon 3200D to shoot portrait hd video.
The processed file looks like this:
Taken into Photoshop and processed. I needed specular, diffuse, mix and normal maps
to create the final rendered version in 3ds max.
I created a simple studio style lighting setup and rendered using Vray. The model that I mapped it to is a generic bottle. At some point I will recreate an accurate Moretti bottle. This should complete the look.
Observations at this stage: The lighting while recording the footage needs to be more even as some of the colours are not accurate.
The normal map for the glass is a bit on the heavy side. It seems to be suggesting a condensation look.
The camera wasn't aligned correctly when I recorded the footage, and as a result the textures are wonky..
Other than that, I feel this is a pretty successful first attempt at seamless, (semi) automatically generated texturing for cylindrical based objects :)
Monday, May 12, 2014
gallery... again
I started a blog a year ago to document my work and some cool stuff that I'd happened upon the way. A few months later the site closed down and it was all gone... Downer!!
So now I'm back and starting a new blog. The aim of the blog is to mainly document my CG and photography work. I may post some influences in and amongst too..
So now I'm back and starting a new blog. The aim of the blog is to mainly document my CG and photography work. I may post some influences in and amongst too..
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