Showing posts with label R&D. Show all posts
Showing posts with label R&D. Show all posts

Tuesday, April 21, 2015

Vray DOF recreation

This is a like for like recreation of a shot I found while trawling the internet. I can't find the reference for this so if anyone knows PLEASE let me know and I will credit it.
Post-production depth of field plugins have been round for a while and do a great job in production. That being said, when it comes to refractive and reflective surfaces and materials... well, a normal z-depth pass can't handle it.
Granted there are some obvious differences between the render and the photo but the test achieved what I set out to find out. (how rendered dof reacts for interacting reflective and refractive materials)
  

Monday, May 12, 2014

3d scanner progress

I've recently done some experimenting with 3d scanning in its various forms.
Started with an Xbox kinect. I was blown away with the result for the cost of the sensor but not really usable in production:

We bought a NextEngine desktop laser scanner a while ago. It's dead slow but the quality is great.

After that came the Artec Eva. Mental fast but no textures on the version we bought. Test scan went ok.