Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Tuesday, September 1, 2015

Sarah & Duck

My daughter is 2 and a half and loves Sarah & Duck... which is a bonus because so do it!! It's fantastic. Sarah is this super cool emo-chick in a hoodie and the duck is.. well, just a duck. I'm working on my Blender skills right now and decided to use this as a test bed for building a very simple character.
This is a fairly rough first draft. Eventually I'll recreate the textures properly and pay some more attention to the materials. Perhaps at some point I will do a lighting study or create a scene for Sarah to have an adventure in... but for now, there's just this

Tuesday, April 21, 2015

Fork design

I was on pinterest the other day and became really inspired by all the amazing utensil design.
Here's my crack at a fancy fork..

Vray DOF recreation

This is a like for like recreation of a shot I found while trawling the internet. I can't find the reference for this so if anyone knows PLEASE let me know and I will credit it.
Post-production depth of field plugins have been round for a while and do a great job in production. That being said, when it comes to refractive and reflective surfaces and materials... well, a normal z-depth pass can't handle it.
Granted there are some obvious differences between the render and the photo but the test achieved what I set out to find out. (how rendered dof reacts for interacting reflective and refractive materials)
  

Monday, April 20, 2015

Jet Fighter circa 1850

I was inspired recently by a piece in a magazine. It showed an element that was really out of place but had been made to blend in with the surroundings. This Harrier jet in a pre-ww1 street scene is my effort.
Modelled in 3ds Max, rendered with very and composited in Photoshop.