Friday, November 20, 2015

More Blender testing

This was a bit of a happy accident to be honest. I've been getting really inspired by a few studios on Instagram lately and have decided to my fledgling Blender skills to use.
Rendered, composited and exported in Blender.

Thursday, November 19, 2015

Blender fluid tests


Blenders fluid simulation takes some tweaking but it can produce some really great results. That being said, it seems that it's a single threaded process and as such takes quite a while to process. It would be amazing to see a tool to distribute this process to a network..

Tuesday, September 1, 2015

Sarah & Duck

My daughter is 2 and a half and loves Sarah & Duck... which is a bonus because so do it!! It's fantastic. Sarah is this super cool emo-chick in a hoodie and the duck is.. well, just a duck. I'm working on my Blender skills right now and decided to use this as a test bed for building a very simple character.
This is a fairly rough first draft. Eventually I'll recreate the textures properly and pay some more attention to the materials. Perhaps at some point I will do a lighting study or create a scene for Sarah to have an adventure in... but for now, there's just this

Tuesday, April 21, 2015

Fork design

I was on pinterest the other day and became really inspired by all the amazing utensil design.
Here's my crack at a fancy fork..

Vray DOF recreation

This is a like for like recreation of a shot I found while trawling the internet. I can't find the reference for this so if anyone knows PLEASE let me know and I will credit it.
Post-production depth of field plugins have been round for a while and do a great job in production. That being said, when it comes to refractive and reflective surfaces and materials... well, a normal z-depth pass can't handle it.
Granted there are some obvious differences between the render and the photo but the test achieved what I set out to find out. (how rendered dof reacts for interacting reflective and refractive materials)
  

Leica camera Corona test

This is a test for the newly released Corona renderer. At the time of rendering Corona was still in Alpha testing and I decided to see what it could do. In comparison to other iterative engines that I have trailed I found it extremely straightforward to use. The render times are long compared to a biased rendering system but I think the results are worth the wait.
This image also has some creative post production which was not part of the initial render.



The second shot is a straight render using Corona Alpha.

https://corona-renderer.com/

Monday, April 20, 2015

Jet Fighter circa 1850

I was inspired recently by a piece in a magazine. It showed an element that was really out of place but had been made to blend in with the surroundings. This Harrier jet in a pre-ww1 street scene is my effort.
Modelled in 3ds Max, rendered with very and composited in Photoshop.